using System;
using UnityEngine;

[Serializable]
public class remove : MonoBehaviour
{
	public int x480;

	public int y480;

	public int x240;

	public int y240;

	public int x320;

	public int y320;

	public int x600;

	public int y600;

	public GUIText gui;

	public void Start()
	{
		if (Screen.width == 480)
		{
			int num = x320;
			Vector2 pixelOffset = gui.pixelOffset;
			pixelOffset.x = num;
			Vector2 vector2 = gui.pixelOffset = pixelOffset;
			int num2 = y320;
			Vector2 pixelOffset2 = gui.pixelOffset;
			pixelOffset2.y = num2;
			Vector2 vector4 = gui.pixelOffset = pixelOffset2;
		}
		if (Screen.width == 320)
		{
			int num3 = x240;
			Vector2 pixelOffset3 = gui.pixelOffset;
			pixelOffset3.x = num3;
			Vector2 vector6 = gui.pixelOffset = pixelOffset3;
			int num4 = y240;
			Vector2 pixelOffset4 = gui.pixelOffset;
			pixelOffset4.y = num4;
			Vector2 vector8 = gui.pixelOffset = pixelOffset4;
		}
		if (Screen.width == 400)
		{
			int num5 = x240;
			Vector2 pixelOffset5 = gui.pixelOffset;
			pixelOffset5.x = num5;
			Vector2 vector10 = gui.pixelOffset = pixelOffset5;
			int num6 = y240;
			Vector2 pixelOffset6 = gui.pixelOffset;
			pixelOffset6.y = num6;
			Vector2 vector12 = gui.pixelOffset = pixelOffset6;
		}
		if (Screen.width == 1024)
		{
			int num7 = x600;
			Vector2 pixelOffset7 = gui.pixelOffset;
			pixelOffset7.x = num7;
			Vector2 vector14 = gui.pixelOffset = pixelOffset7;
			int num8 = y600;
			Vector2 pixelOffset8 = gui.pixelOffset;
			pixelOffset8.y = num8;
			Vector2 vector16 = gui.pixelOffset = pixelOffset8;
		}
	}

	public void Main()
	{
	}
}
